Domani primo aggiornamento per Halo Reach:
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
* Added Rocket Race
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do dignificantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map